But to tell the truth, I haven’t really felt a strong desire to go back to Sonic Mania very much since it came out. That’s kind of vague and wishy-washy, I know. That’s objective truth.Īnd yet, even as the dust settled and I had years to come down and digest my feelings about Sonic Mania, I… still think I was right? Maybe not about every individual nitpick, like that whole thing about the Drop Dash being unintuitive probably wasn’t worth dedicating time to, but I stand by… some of what I said. I was and still am genuinely proud they got the opportunity to do that, and that it was so well received that it literally became the highest critically-rated Sonic game since 1994. I was the worst kind of nerd, but in my defense, there were a lot of emotions to untangle. You could even say that I let the fantasy run away with me a bit. Still, I couldn’t help but look at the game with a, “Well that’s not how I would have done it” sort of eye. We posted on the same forum together for a few years when we were kids. But was I really one of their colleagues? Not really. Instead of looking at Sonic Mania like a consumer, I looked at it like a colleague. You could even make an argument that it was maybe a tiny bit parasocial. I’d played the games they had made leading up to Sonic Mania (both official and unofficial) and I was close enough to have an idea of what their good and bad habits were. But the general point I’m trying to get across is that I “knew” these guys, or at least, I knew them better than I knew most game developers. I don’t think anyone of them were ever my friends by most definitions, and I’m pretty sure at least a couple of them probably don’t like me nowadays (even before my nitpicky video reviews). I saw a lot of what would become the Mania team on the forums back then, some of which I was closer to than others. Most if not all of Sonic Mania’s development team came from the Sonic Fan Games HQ, a website that was my home on the internet as a teenager a very, very long time ago. I’ve already said a lot about this game, but with the aid of hindsight, maybe some hidden truth has revealed itself? The world loved Sonic Mania, and I… sort of didn’t? It’s been easy to think that there’s something wrong with me, like maybe I fell into a trap of being too picky about the game, given how much of a sore thumb I can feel like. I thought I could write an article to sort of clear the air about how I feel about Sonic Mania, because there’s a part of me that has felt a little guilty about how those videos turned out. It’s weird looking back on it, but a lot of things are weird about Sonic Mania to me, and for largely personal reasons. You can also watch my two part Sonic Mania video review, if that suits your fancy. Mod support also isn’t ready for the Epic Game Store version just yet, but I’ve heard they might be working on a fix for that, so stay tuned, I suppose. It’s worth mentioning that I personally haven’t tried to do this, because my current install of Sonic Mania is on Steam, so your mileage may vary. This means that once you download the Epic Game Store client (click “Get Epic Games”) and use it to install Sonic Mania, you can close and maybe even uninstall the client entirely and still be able to play Sonic Mania without it. My understanding is that, with a few exceptions, most games on Epic Game Store are DRM free. Once you do that, it’ll be in your account forever (theoretically). All you have to do is register for an Epic Games account and claim the game. I’m sure the whole entire internet has told you this by this point, but if you don’t know, Sonic Mania is currently free to own for the next week on the Epic Game Store.
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